The major reason is that thingmesh uses lightmaps and recalculating lightmaps is not easy to do on the fly.
Greetings, On 6/21/06, Martin Henne <[EMAIL PROTECTED]> wrote: > Hi all, > > currently, in our application, we use thingmeshes and > genmeshes for non-moving objects like walls, trees, ground, > sky, ... > > Objects that move (cars) are just genmeshes. We followed > a suggestion here in the list (or was it on irc?). > > Can someone explain me, why this is better then using > thingmeshes for moving objects? Is the engine optimized > for genmeshes at that point or are there even hard > restrictions with moving thingmeshes? > > Tnx in advance > > > > > Martin > > > > > > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[EMAIL PROTECTED] > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
