The major reason is that thingmesh uses lightmaps and recalculating
lightmaps is not easy to do on the fly.

Greetings,

On 6/21/06, Martin Henne <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> currently, in our application, we use thingmeshes and
> genmeshes for non-moving objects like walls, trees, ground,
> sky, ...
>
> Objects that move (cars) are just genmeshes. We followed
> a suggestion here in the list (or was it on irc?).
>
> Can someone explain me, why this is better then using
> thingmeshes for moving objects? Is the engine optimized
> for genmeshes at that point or are there even hard
> restrictions with moving thingmeshes?
>
> Tnx in advance
>
>
>
>
> Martin
>
>
>
>
>
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