I would say the only reason to use a thingmesh is the lightmaps, and if you cannot use them (ie have static stuff) there is no reason to use thingmesh.
-Marten Quoting Jorrit Tyberghein <[EMAIL PROTECTED]>: > The major reason is that thingmesh uses lightmaps and recalculating > lightmaps is not easy to do on the fly. > > Greetings, > > On 6/21/06, Martin Henne <[EMAIL PROTECTED]> wrote: >> Hi all, >> >> currently, in our application, we use thingmeshes and >> genmeshes for non-moving objects like walls, trees, ground, >> sky, ... >> >> Objects that move (cars) are just genmeshes. We followed >> a suggestion here in the list (or was it on irc?). >> >> Can someone explain me, why this is better then using >> thingmeshes for moving objects? Is the engine optimized >> for genmeshes at that point or are there even hard >> restrictions with moving thingmeshes? >> >> Tnx in advance >> >> >> >> >> Martin >> >> >> >> >> >> _______________________________________________ >> Crystal-main mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/crystal-main >> Unsubscribe: >> mailto:[EMAIL PROTECTED] >> > > > -- > Project Manager of Crystal Space (http://www.crystalspace3d.org) > and CEL (http://cel.crystalspace3d.org) > Support Crystal Space. Donate at > https://sourceforge.net/donate/index.php?group_id=649 > > > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: > mailto:[EMAIL PROTECTED] > _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
