I would say the only reason to use a thingmesh is the lightmaps, and  
if you cannot use them (ie have static stuff) there is no reason to  
use thingmesh.

-Marten

Quoting Jorrit Tyberghein <[EMAIL PROTECTED]>:

> The major reason is that thingmesh uses lightmaps and recalculating
> lightmaps is not easy to do on the fly.
>
> Greetings,
>
> On 6/21/06, Martin Henne <[EMAIL PROTECTED]> wrote:
>> Hi all,
>>
>> currently, in our application, we use thingmeshes and
>> genmeshes for non-moving objects like walls, trees, ground,
>> sky, ...
>>
>> Objects that move (cars) are just genmeshes. We followed
>> a suggestion here in the list (or was it on irc?).
>>
>> Can someone explain me, why this is better then using
>> thingmeshes for moving objects? Is the engine optimized
>> for genmeshes at that point or are there even hard
>> restrictions with moving thingmeshes?
>>
>> Tnx in advance
>>
>>
>>
>>
>> Martin
>>
>>
>>
>>
>>
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>
>
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