Hi all, currently, in our application, we use thingmeshes and genmeshes for non-moving objects like walls, trees, ground, sky, ...
Objects that move (cars) are just genmeshes. We followed a suggestion here in the list (or was it on irc?). Can someone explain me, why this is better then using thingmeshes for moving objects? Is the engine optimized for genmeshes at that point or are there even hard restrictions with moving thingmeshes? Tnx in advance Martin _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
