Hi all,

currently, in our application, we use thingmeshes and
genmeshes for non-moving objects like walls, trees, ground,
sky, ...

Objects that move (cars) are just genmeshes. We followed
a suggestion here in the list (or was it on irc?).

Can someone explain me, why this is better then using
thingmeshes for moving objects? Is the engine optimized
for genmeshes at that point or are there even hard
restrictions with moving thingmeshes?

Tnx in advance




Martin





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