The problem is that your material palette is not an indexed image. I
see at least three colors in it: pure black (0,0,0), nearly black
(1,1,1), and white (255,255,255). You should make sure it contains
only 2 colors (for two material palette entries) and also make sure
that it is indexed.

Greetings,

On 7/23/06, Manuel Padrón Martínez <[EMAIL PROTECTED]> wrote:
> Hi:
>
> I'm trying to use the material map on the terrain from C++, I did a very
> simple example based on simple1 tutorial (code attached). But when I run
> it I get
> "simpleterrain: plugins/mesh/terrain/brute/brute.cpp:249: void
> CS::Plugin::BruteBlock::csTerrBlock::SetupMesh():`alphadata != 0'."
> from the assert.
>
> If I remove one material from the palette it runs ok but don't use the
> material map. (I attach the materialmap image that I'm using too)
>
> I don't know why, I tried to follow the steps of walktest into terrain
> plugin but I get no clues about the problem. Anyone could help me?
>
> Thanks
>
>
>
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and CEL (http://cel.crystalspace3d.org)
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