Hmm not sure. It is possible that that is needed. Have to check.

Greetings,

On 7/24/06, Manuel Padrón Martínez <[EMAIL PROTECTED]> wrote:
> The error was another thing, the problem was I forget to do this:
>
>  iSFS->SetIntegerMap(strings->Request("materialmap"), matmap);
>
> I change the material palette into an indexed image and I put the correct
> numbers of materials in the palette but the problem now is that only shows
> the last material pushed. The materialmap has to be the same size than the
> heightmap?
>
> Thanks
>
> > The problem is that your material palette is not an indexed image. I
> > see at least three colors in it: pure black (0,0,0), nearly black
> > (1,1,1), and white (255,255,255). You should make sure it contains
> > only 2 colors (for two material palette entries) and also make sure
> > that it is indexed.
> >
> > Greetings,
> >
> > On 7/23/06, Manuel Padrón Martínez <[EMAIL PROTECTED]> wrote:
> >> Hi:
> >>
> >> I'm trying to use the material map on the terrain from C++, I did a very
> >> simple example based on simple1 tutorial (code attached). But when I run
> >> it I get
> >> "simpleterrain: plugins/mesh/terrain/brute/brute.cpp:249: void
> >> CS::Plugin::BruteBlock::csTerrBlock::SetupMesh():`alphadata != 0'."
> >> from the assert.
> >>
> >> If I remove one material from the palette it runs ok but don't use the
> >> material map. (I attach the materialmap image that I'm using too)
> >>
> >> I don't know why, I tried to follow the steps of walktest into terrain
> >> plugin but I get no clues about the problem. Anyone could help me?
> >>
> >> Thanks
> >>
> >>
> >>
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> >
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and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
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