Hi again:

Still the same problem. I put a material map of the same size that the
heightmap. I put the materials of the same size too. And still have the
same problem, only the las material in the palette is showned.

I attach a zip with the source code and the textures y materials that I'm
using. (5 Mb so I put it on my webserver
http://rendevouz.homeunix.org/terrain.zip)


Any idea?

Thanks

> Hmm not sure. It is possible that that is needed. Have to check.
>
> Greetings,
>
> On 7/24/06, Manuel Padrón Martínez <[EMAIL PROTECTED]> wrote:
>> The error was another thing, the problem was I forget to do this:
>>
>>  iSFS->SetIntegerMap(strings->Request("materialmap"), matmap);
>>
>> I change the material palette into an indexed image and I put the
>> correct
>> numbers of materials in the palette but the problem now is that only
>> shows
>> the last material pushed. The materialmap has to be the same size than
>> the
>> heightmap?
>>
>> Thanks
>>
>> > The problem is that your material palette is not an indexed image. I
>> > see at least three colors in it: pure black (0,0,0), nearly black
>> > (1,1,1), and white (255,255,255). You should make sure it contains
>> > only 2 colors (for two material palette entries) and also make sure
>> > that it is indexed.
>> >
>> > Greetings,
>> >
>> > On 7/23/06, Manuel Padrón Martínez <[EMAIL PROTECTED]> wrote:
>> >> Hi:
>> >>
>> >> I'm trying to use the material map on the terrain from C++, I did a
>> very
>> >> simple example based on simple1 tutorial (code attached). But when I
>> run
>> >> it I get
>> >> "simpleterrain: plugins/mesh/terrain/brute/brute.cpp:249: void
>> >> CS::Plugin::BruteBlock::csTerrBlock::SetupMesh():`alphadata != 0'."
>> >> from the assert.
>> >>
>> >> If I remove one material from the palette it runs ok but don't use
>> the
>> >> material map. (I attach the materialmap image that I'm using too)
>> >>
>> >> I don't know why, I tried to follow the steps of walktest into
>> terrain
>> >> plugin but I get no clues about the problem. Anyone could help me?
>> >>
>> >> Thanks
>> >>
>> >>
>> >>
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>> >
>> >
>> > --
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> Project Manager of Crystal Space (http://www.crystalspace3d.org)
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