> Well it is nearly impossible that this has changed in CS as that would
> cause massive changes to all projects and nobody has noted anything
> like this. i.e. PlaneShift, Crystal Core, ... didn't have to change
> their models at all.

Jorrit, I can confirm that something has happened recently. Since recent cs 
builds, all my meshes loaded by an entities-world file are tipped sideways. 
IE parked cars and weapons lying on their sides. Once I get celstart working 
i'll be able to take a screenshot of the problem
Greetings,
Chris

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