On 13.08.2006 04:26, Christopher Fraser wrote: >> Well it is nearly impossible that this has changed in CS as that would >> cause massive changes to all projects and nobody has noted anything >> like this. i.e. PlaneShift, Crystal Core, ... didn't have to change >> their models at all. > > Jorrit, I can confirm that something has happened recently. Since recent cs > builds, all my meshes loaded by an entities-world file are tipped sideways. > IE parked cars and weapons lying on their sides. Once I get celstart working > i'll be able to take a screenshot of the problem
Optimize build? Debug build? What compiler? (I recall having seen tipped meshes with gcc 4.0 + optimize builds...) -f.r.
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