On 13.08.2006 04:26, Christopher Fraser wrote:
>> Well it is nearly impossible that this has changed in CS as that would
>> cause massive changes to all projects and nobody has noted anything
>> like this. i.e. PlaneShift, Crystal Core, ... didn't have to change
>> their models at all.
> 
> Jorrit, I can confirm that something has happened recently. Since recent cs 
> builds, all my meshes loaded by an entities-world file are tipped sideways. 
> IE parked cars and weapons lying on their sides. Once I get celstart working 
> i'll be able to take a screenshot of the problem

Optimize build? Debug build? What compiler?

(I recall having seen tipped meshes with gcc 4.0 + optimize builds...)

-f.r.


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