On 8/13/06, Christopher Fraser <[EMAIL PROTECTED]> wrote:
> > Well it is nearly impossible that this has changed in CS as that would
> > cause massive changes to all projects and nobody has noted anything
> > like this. i.e. PlaneShift, Crystal Core, ... didn't have to change
> > their models at all.
>
> Jorrit, I can confirm that something has happened recently. Since recent cs
> builds, all my meshes loaded by an entities-world file are tipped sideways.
> IE parked cars and weapons lying on their sides. Once I get celstart working
> i'll be able to take a screenshot of the problem
> Greetings,

Hmm strange. All my entity based games (like bouncy and celdemo) don't
have this problem and I didn't have to modify them at all.

Greetings,

-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649

-------------------------------------------------------------------------
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
_______________________________________________
Crystal-main mailing list
Crystal-main@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: mailto:[EMAIL PROTECTED]

Reply via email to