On 8/13/06, Christopher Fraser <[EMAIL PROTECTED]> wrote: > > Well it is nearly impossible that this has changed in CS as that would > > cause massive changes to all projects and nobody has noted anything > > like this. i.e. PlaneShift, Crystal Core, ... didn't have to change > > their models at all. > > Jorrit, I can confirm that something has happened recently. Since recent cs > builds, all my meshes loaded by an entities-world file are tipped sideways. > IE parked cars and weapons lying on their sides. Once I get celstart working > i'll be able to take a screenshot of the problem > Greetings,
Hmm strange. All my entity based games (like bouncy and celdemo) don't have this problem and I didn't have to modify them at all. Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]