On 23.01.2007 17:49, Rodolfo wrote:
> In the world loaded by our application we have a huge street with 100 Km. 
> This 
> street contains a lot of factories (each 20 meters we have a different 
> factory). 
> 
> We load the whole street before to start the simulation (our application is a 
> driving simulator). 
> 
> So we would like to know in which conditions we would have a better 
> performance. If we create the whole street as one object or has several 
> objects with different factories (the current situation)?
> 
> We don't have problems of memory, so it's ok to load the whole street on it.  

If you make the street one object you'll have the problem that culling
won't be effective - all the street is rendered, all the time.

If you keep your street split up into factories, the "parts" behind the
camera (as well as optionally those beyond a certain distance won't be
rendered.)

-f.r.

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