On 23.01.2007 17:49, Rodolfo wrote: > In the world loaded by our application we have a huge street with 100 Km. > This > street contains a lot of factories (each 20 meters we have a different > factory). > > We load the whole street before to start the simulation (our application is a > driving simulator). > > So we would like to know in which conditions we would have a better > performance. If we create the whole street as one object or has several > objects with different factories (the current situation)? > > We don't have problems of memory, so it's ok to load the whole street on it.
If you make the street one object you'll have the problem that culling won't be effective - all the street is rendered, all the time. If you keep your street split up into factories, the "parts" behind the camera (as well as optionally those beyond a certain distance won't be rendered.) -f.r.
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