Hi,

You can also reduce zfar and introduce some fog to protect against popping.
Always works nice on large open scenes. Also I think you can change the
culling method used in cs, so I would check that out too.


On 1/23/07, res <[EMAIL PROTECTED]> wrote:

On 23.01.2007 17:49, Rodolfo wrote:
> In the world loaded by our application we have a huge street with 100
Km. This
> street contains a lot of factories (each 20 meters we have a different
> factory).
>
> We load the whole street before to start the simulation (our application
is a
> driving simulator).
>
> So we would like to know in which conditions we would have a better
> performance. If we create the whole street as one object or has several
> objects with different factories (the current situation)?
>
> We don't have problems of memory, so it's ok to load the whole street on
it.

If you make the street one object you'll have the problem that culling
won't be effective - all the street is rendered, all the time.

If you keep your street split up into factories, the "parts" behind the
camera (as well as optionally those beyond a certain distance won't be
rendered.)

-f.r.



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