hi,
> NIF format is also superiour. The models need to be attached to > cal3d and some physics library. Perhaps the Blender plugins > gives an idea how to do it at the loader end. I'm interested in the topic too, I would really like to have some more interesting models for iaeditor. I want to test animations and physics mix with something better than cally . Also one interface for skeletal animated models would be really nice in CS (I promise to code the cal3d part if we will agree on such interface). -- greetings, Piotr Obrzut ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
