hi,

> NIF format is also superiour. The models need to be attached to
> cal3d and some physics library. Perhaps the Blender plugins
> gives an idea how to do it at the loader end.

I'm interested in the topic too, I would really like to have some more
interesting models for iaeditor. I want to test animations and physics
mix with something better than cally . Also one interface for skeletal
animated models would be really nice in CS (I promise to code the
cal3d part if we will agree on such interface).


-- 
greetings,
 Piotr Obrzut


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