Sure I understand that. But you said: "This is not about rendering a
game's models in CS, but it is about is CS an up-to-date engine and
what extra tools we need to
manage the advanced animated models." ;-)

By the way, if you meant that Nif stores a mesh with hierarchical
skeletal animation, whereas the old Quake 1 models do not, you are
right. But there are many other formats that support skeletal
animation, it is rather a standard thing nowadays. Of course the
problem as usual is where to get decent models with a tight budget.

Anyway, if you're planning to simply use existing models with existing
animations from an existing, mod-able game, why don't you use that
game itself as your engine? Seems to me that's a lot easier than to
create your own, especially if you have no experience with game
programming. Plus you get all the game's content and tools that go
with it. You have a working, full-blown commercial 3D game engine with
tons of content at your disposal for only 45 euro, which you already
payed for, and it's called Oblivion. Use it :-)


On 07/06/07, Juhana Sadeharju <[EMAIL PROTECTED]> wrote:
> >From: "Mark Meijer" <[EMAIL PROTECTED]>
> >
> >company that currently owns and develops Gamebryo). So other than
> >rendering existing game models from games like Oblivion, there is
>
> But that was the whole idea. By purchasing 45 euros (now 25) game,
> I would have a plenty of models. The game genre is also important
> as I'm not up to Quake etc. I would find use for the Oblivion models.
>
> And please note that I'm aware that the models can only be used
> for personal use. That is why the NIF is fine. No more is needed.
> The advantage is that Niftools exists.
>
> The NIF models are far superiour when compared to Quake etc. models.
> It is because NIF stores the internal engine scenegraph. A good
> place to learn the engine design. We may always later switch to
> Collade (if it is equivalent format) when we start having equal
> amount of quality models (if ever).
>
> Unfortunately I'm not skilled enough for this project.
>
> Juhana
> --
>   http://music.columbia.edu/mailman/listinfo/linux-graphics-dev
>   for developers of open source graphics software
>
> -------------------------------------------------------------------------
> This SF.net email is sponsored by DB2 Express
> Download DB2 Express C - the FREE version of DB2 express and take
> control of your XML. No limits. Just data. Click to get it now.
> http://sourceforge.net/powerbar/db2/
> _______________________________________________
> Crystal-main mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/crystal-main
> Unsubscribe: mailto:[EMAIL PROTECTED]
>

-------------------------------------------------------------------------
This SF.net email is sponsored by DB2 Express
Download DB2 Express C - the FREE version of DB2 express and take
control of your XML. No limits. Just data. Click to get it now.
http://sourceforge.net/powerbar/db2/
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: mailto:[EMAIL PROTECTED]

Reply via email to