hi,

  I have following problem:
  My editor application have its own vfs.cfg. It also have an option
  to start new 'project' with given world file, or to load external
  mesh.

  For now editor is copying such files (i.e world, or mesh), somewhere
  under project root path. Though I have large problem with external files
  that are used in copied ones (i.e textures, animations, etc...).
  This files will be used only in my editor (it will only serve as
  animation tool, with option to export physics properties and
  animations itself).

  I don't really see any resolution to find such files, but I would like
  to force users (mostly me :)), to always use one zipped file,
  containing mesh or world file with all dependencies available on relative 
paths.

  Anyone have better solution?

-- 
greetings,
 Piotr Obrzut                           mailto:[EMAIL PROTECTED]


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