hi, I have following problem: My editor application have its own vfs.cfg. It also have an option to start new 'project' with given world file, or to load external mesh.
For now editor is copying such files (i.e world, or mesh), somewhere under project root path. Though I have large problem with external files that are used in copied ones (i.e textures, animations, etc...). This files will be used only in my editor (it will only serve as animation tool, with option to export physics properties and animations itself). I don't really see any resolution to find such files, but I would like to force users (mostly me :)), to always use one zipped file, containing mesh or world file with all dependencies available on relative paths. Anyone have better solution? -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
