Hi res, Friday, March 2, 2007, 3:04:09 PM, you wrote:
> On 02.03.2007 13:37, Piotr Obrzut wrote: >> the problem still exists when user will add new files to the project >> later (the app won't change world file, it should be mostly used to >> record animation and export the physics properties alone). > Hmm why? If all the data is a user-specified dir, including those you're > editing, adding resources in that directory should also properly reflect > to your application, I think... yes, but what I was trying to say is, that not all data might be in that dir right away (i.e user might need to add some meshes that will affect simulation, but they won't be connected to world file itself). Then I will need to copy such mesh under project path (which isn't possible as I stated before). I'm not saying this is much inconvenience, but imho it would be nice to add and locate some object (i.e obstacle, another character) using editor. Right now you would need to change xml manually (or use blender2crystal), when you only want to have more interesting animation. -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
