Hi res, Friday, March 2, 2007, 1:21:51 PM, you wrote:
> On 02.03.2007 12:31, Piotr Obrzut wrote: >> hi, >> >> I have following problem: >> My editor application have its own vfs.cfg. It also have an option >> to start new 'project' with given world file, or to load external >> mesh. >> >> For now editor is copying such files (i.e world, or mesh), somewhere >> under project root path. > Maybe flip it around: instead of creating an empty project path and > copying stuff in there, create the "project" inside the path given by > the user. No copying stuff needed... the problem still exists when user will add new files to the project later (the app won't change world file, it should be mostly used to record animation and export the physics properties alone). Still 'copying idea' is worst, b/c you can't make it working :). -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
