Daniel:

It might be worth attempting to find those problems in CEGUI (or it's 
apparent project files) and construct a working build on a mac.  You 
could then submit it as a patch to CEGUI itself.  If nothing else, this 
would allow for a single, working out-of-the-box build for your artists. 

~Scott

 ______________
|Scott Johnson  \___________________________
|_______________/---------------------------|
|                                           |
| PhD Student                               |
| Department of Computer Science            |
| University of Minnesota                   |
|                                           |
| Office: Walter 460                        |
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| IRC Nick: jwir3                           |
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|___________________________________________| 



Jorrit Tyberghein wrote:

>Yes, without CEGUI viewmesh cannot work.
>
>Greetings,
>
>On 4/15/07, Daniel Fryer <[EMAIL PROTECTED]> wrote:
>  
>
>>Some time ago the viewmesh tool was converted to use the CEGUI plugin
>>for CS.  I'm not sure what features this change was made for, but it
>>seems that CEGUI has not had a functioning Mac build for some time
>>due to a lack of maintainer for their XCode project file.  Building
>>from source is probably possible but definitely doesn't work "out of
>>the box" e.g. include paths and some headers may need to be
>>changed.    I would like to be able to build viewmesh so that mac-
>>using artists for PlaneShift can use it to preview their work.
>>
>>Do the features of viewmesh make CEGUI necessary?  I'm not very
>>familiar with either the tool or the GUI framework.
>>
>>Thanks,
>>Daniel
>>
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>
>
>  
>

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