Hi!

Maybe look at planeshift (uses raknet), or interstate outlaws (uses python 
network stuff).

cya!

On Tuesday 22 May 2007 22:47, Jim Sager wrote:
> I tried RakNet, but it doesn't work with MinGW.
>
>   Has anyone got an internet communication going with a library for MinGW?
>
>   Or maybe someone may suggest that I move from MinGW and turn my gaming
> box into a Linux Box? (I can live without gaming until Age of Conan or
> Starcraft 2 comes out)
>
>   I need some hand holding to get a UDP connection going in C++.  If
> someone has done it before, can you suggest to me what steps I have to do
> to get started.
>
>   I'm a good programmer, but I'm not so hot at keeping up with technology. 
> If someone can get me started(say send a UDP packet), then I should be home
> free.
>
>   My Plan:
>
>   I'm going to make an open source part of my project.  It's going to work
> like Battle.net, but have no central server. How it works: Everyone holds a
> list of people that were on the network last.  When you logon, it goes
> through the list and tries to connect with each person.  If it connects,
> the person you connected with will send you a list of everyone on the
> network.  If it doesn't connect, it asks you for a manual IP and Port
> address to connect to.
>
>   Later I'll add a main server, but I don't think I'll publish this code
> because it will be specific code to my game alone, and not useful to a
> general public.
>
>   To conclude:
>
>   I'm looking for the unofficial networking code for CS.
>
>   Thanks,
> James Sager
>
>
>
>        Shape Yahoo! in your own image.  Join our Network Research Panel
> today!http://us.rd.yahoo.com/evt=48517/*http://surveylink.yahoo.com/gmrs/ya
>hoo_panel_invite.asp?a=7 hot CTA = Join our Network Research Panel

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