Hello,
Thanks for the answer.
I find the first problem, it was that I used shader refletcsphere. I
delete the shader and yet is working fine.
The Other problem I am not sure why, but is a Problem of the World
that appears only if I load the mesh and is by calculating the shadows
of the track (try to be cars game). The track and the ground are not
the same mesh (thing mesh both) and they are really near from each
other, I am not sure of that can generate problems by shadowing?...
Yet I put shadow of the track to false and is working fine.
Thanks
Mariano.-
On 6/10/07, Jorrit Tyberghein <[EMAIL PROTECTED]> wrote:
> On 6/9/07, Mariano Cerdeiro <[EMAIL PROTECTED]> wrote:
> > Hello,
> >
> > I am new with CS and I have some basic questions:
> >
> > 1.- I am Loading a genmesh from a library exported from blender (with
> > blender2cs). The library is a genmesh with 7000 polygons and texture.
> > The first problem is that I need 5 minutes to start the engine. I have
> > 3 lights on my world and on the second light the engine take this time
> > to run CalculateLighting().
>
> How many lights are there? How did you set up the genmeshes? What flags are
> set?
>
> > 2.- and the second question. This genmesh has a texture, and the
> > texture is defined on the library too, but by drawing the texture is
> > no present.. :( I use to load the mesh:
> >
> > loader->LoadLibraryFile("library");
> >
> > carMeshFactoryWrapper = engine->FindMeshFactory("genMeshName");
> >
> > carMeshWrapper =
> > engine->CreateMeshWrapper(carMeshFactoryWrapper,"name",
> > engine->GetSectors()->FindByName("Scene"), csVector3(position.x,
> > position.y, position.z ) );
> >
> > I don't have any problem with the textures of the world...
>
> I need more information to solve this. What errors do you get? Where
> did you put the textures?
>
> Greetings,
>
> --
> Project Manager of Crystal Space (http://www.crystalspace3d.org)
> and CEL (http://cel.crystalspace3d.org)
> Support Crystal Space. Donate at
> https://sourceforge.net/donate/index.php?group_id=649
__________________________________________________
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está en Yahoo! Respuestas (Beta).
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