>From: Quentin Anciaux <[EMAIL PROTECTED]> > >I can't see how hatred and bad communication behavior is relevant to improve >crystalspace. [ ... ] >> Show me the best screenshots so far and I will consider. >> I'm not impressed. Last I saw terrain and foliage, they were bad.
What "hatred and bad communication behavior"??!! This is best terrain and foliage I found: http://www.crystalspace3d.org/main/Image:Showcase_1_0_Foliage.jpg Trees could be better. I have asked a suitable product from SpeedTree people, but they won't sell such a product (an end-user version). I have also asked other tree software developers if they would write a suitable tree renderer similar to SpeedTreeRT. I'm also myself checking how such a software could be coded. Oblivion and other games have SpeedTreeRT. How I could use the dll (if any) in Linux and CS? How to compile my software etc? Niftools would not be for me only! There are a few others who have Oblivion. What is the game which comes with equal amount of useful models and of which models CS has support already? As useful models, as detailed, and as advanced models (like animals)? What is the creative commons model library from which I can pick up animals etc now? Does MakeHuman co-work with CS? I can still stick to balls, cubes, and teapots, but would like to have advanced models later. Juhana -- http://music.columbia.edu/mailman/listinfo/linux-graphics-dev for developers of open source graphics software ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
