The SpeedTree SDK request form has some fine print, but I have not read it. The form is available at speedtree.com.
One clearly cannot publish anything from the SDK, but what about your own source code to which you have written the SpeedTree API calls? It would reveal what are the calls and what must be done in order to have something rendered. Doing the same by reverse engineering could be okay, but not if you have signed NDA. The end-user version I requested (but they won't do it) would be much cheaper as it would be binary-only, no SpeedTreeCAD, no redistribution rights. SpeedTree product is now purchased by the game developers, the end-user version would be purchased by the players (if they wish to see the trees). Ogre3D community has done some work with rendering large amount of distant trees, forests. Search their forum if interested. Juhana -- http://music.columbia.edu/mailman/listinfo/linux-graphics-dev for developers of open source graphics software ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
