Quoting Christopher Nelson <[EMAIL PROTECTED]>: Partially b/c some renderers have texture > limits that require power of 2 sizing, or other issues.
Just to make sure people don't get this wrong.. the power of two sizing isn't some arbitrary restriction CS put in but rather up until not too long ago a real hardware restriction. Basically hardware prefers power of two textures and for anything lower than GeForce 8800 (at least, might still apply) a non power of two texture might be supported but you will sacrifice performance, features (mip-mapping / anisotropic filtering / normalized texture coordinates are examples) and of course backward compatiblity to cards that likes non-power of two even less. -M ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
