Quoting Christopher Nelson <[EMAIL PROTECTED]>:
  Partially b/c some renderers have texture
> limits that require power of 2 sizing, or other issues.

Just to make sure people don't get this wrong.. the power of two  
sizing isn't some arbitrary restriction CS put in but rather up until  
not too long ago a real hardware restriction.

Basically hardware prefers power of two textures and for anything  
lower than GeForce 8800 (at least, might still apply) a non power of  
two texture might be supported but you will sacrifice performance,  
features (mip-mapping / anisotropic filtering / normalized texture  
coordinates are examples) and of course backward compatiblity to cards  
that likes non-power of two even less.

-M

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