I have been trying to use sorted faces with an alpha texture, in walktest. I am 
talking about sorting the faces inside one mesh object. I have the settings on 
like back2front (this is a genmesh) and ztest. The faces of objects are not 
drawn on top of eachother corerrectly. Is it possible that it simply doesn't 
work correctly in CS?
I have not seen any version of CS where the alpha faces seem to be sorted 
correctly inside an object.
Also, I was actually trying to copy the sorting feature (using BSPTree) from 
the source code to use for something else, but now I an questioning does it 
work in the first place? Anything I could test?

The version of CS is from a month ago, Win XP
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