You have to keep in mind that the back2front feature does NOT split faces. So make sure you have no intersecting faces in your model.
Greetings, On 10/2/07, infinity <[EMAIL PROTECTED]> wrote: > > > I have been trying to use sorted faces with an alpha texture, in walktest. I > am talking about sorting the faces inside one mesh object. I have the > settings on like back2front (this is a genmesh) and ztest. The faces of > objects are not drawn on top of eachother corerrectly. Is it possible that > it simply doesn't work correctly in CS? > I have not seen any version of CS where the alpha faces seem to be sorted > correctly inside an object. > Also, I was actually trying to copy the sorting feature (using BSPTree) from > the source code to use for something else, but now I an questioning does it > work in the first place? Anything I could test? > > The version of CS is from a month ago, Win XP > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2005. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: > mailto:[EMAIL PROTECTED] > > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
