Hi Brendon,

Friday, October 12, 2007, 5:50:55 AM, you wrote:

> Hi all,

> I was wondering if anyone has experience creating a game using CS that
> has a replay feature?

> I am after a replay that reconstructs the physics + other game state
> (I.e. more than just saving location + rotation of visible objects).
> It should be possible to resume the game from a point in time and then
> start playing again, kinda like a LOT of save-games in a sequence. In
> particular I would be interested in doing this with CS + CEL.

Perhaps the best way (less memory consuming), will be to record
movement only - I'm slowly going this way in IAEditor (i.e while
physics simulation I'm recording animation, which later can be easily
replayed in any direction). With this approach you can easily save such
replay to a file and have same results on other hardware.

-- 
greetings,
 Piotr Obrzut                           mailto:[EMAIL PROTECTED]


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