Yep. The same sort of code should be used i agree, except that usually the deltas used in MMORPG's are for going forward in time only. But i am sure any modifications that would need to be made to existing MMORPG code would be minimal in order to support reversing too.
I have downloaded the planeshift source to see if i can make any sense out of it and looking for code where the entities produce the delta/keyframe state. I assume that the entities would have properties that do this and then send it to the network wrapper to be sent to the client. Anyhow I will look a bit more into this and take it to the planeshift list if i get too stuck. Thanks again. Brendon. Knapp wrote: > Brendon, > I would also suggest that maybe doing this replay thing is about the > same problem as doing a MMORPG. In that they must send the game state to > many different computers on a network in the most optimal way. I would > think that all you would have to do is save this sort of data for your > replay. > Douglas > > > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? Stop. > Now Search log events and configuration files using AJAX and a browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/ > > > ------------------------------------------------------------------------ > > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[EMAIL PROTECTED] ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
