I quickly checked it out when I found it in a bookstore while visiting  
US recently, but my quick impression is that it actually isn't  
providing anything really new (to take the sample chapters, the  
relaxed cone mapping is based on the cone mapping previously presented  
and improvements discussed on latest GDC, while the fluid simulation  
one previously was presented on this years GDC).

So, I'd say its a good book if you don't follow the development very  
closely, otherwise there's nothing new. That said, it would be great  
to have some of this implemented using CS, otoh nobody have yet picked  
up the long list of interesting topics from GDC this year, GDC last  
year, SIGGRAPH this year etc.. so I would be surprised if this made  
any difference whatsoever.

-Marten (who waits for patches to prove him wrong)

Quoting Juhana Sadeharju <[EMAIL PROTECTED]>:

>
> Hello. I got GPU Gems 3 book. TOCs and sample chapters
> can be found from
> http://developer.nvidia.com/object/gpu-gems-3.html
>
> Check the TOC and please let me know if you find anything
> which could be coded to CS. We will work together then.
> If it is about possible improvements to existing algorithms,
> please describe shortly the current approach.
>
> I'm myself interested in chapters on latest SpeedTree tech
> and on foliage rendering in Crysis.
>
> Juhana
> --
>   http://music.columbia.edu/mailman/listinfo/linux-graphics-dev
>   for developers of open source graphics software
>
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