Piotr, in Jim's first mail he told us he copied code from walktest to
draw the pixmaps.
So I don't think he is using CEL. Also I fail to see the relevance of
that patch? What
does your patch fix?

Greetings,

On Wed, Sep 17, 2008 at 9:23 AM, Piotr Podgórski
<[EMAIL PROTECTED]> wrote:
> Hi there,
>
> Jim, are you using CS/CEL 1.4? If so, probably you have the same
> problem that I had. Caedes wrote a patch to fix that, but I think the
> changes from it were only commit to trunk and not 1.4. I append the
> patch to this mail. Hope it helps.
>
> Cheers
>
> 2008/9/17 Jorrit Tyberghein <[EMAIL PROTECTED]>:
>> What kind of image is it that you're drawing on the screen? Is it a
>> power of two?
>> Does it contain transparency? I think you should avoid a big single 
>> screen-size
>> image that has transparency. Better to work with smaller HUD images instead.
>>
>>
>> Greetings,
>>
>> On Wed, Sep 17, 2008 at 6:33 AM, Jim Sager <[EMAIL PROTECTED]> wrote:
>>> I copy/pasted the code from Walktest to show pixmaps. If I draw on the
>>> entire screen every frame, it slows things down horribly.
>>>
>>> If you want an example, try:
>>> http://rapidshare.com/files/145329460/xyzim.zip.html
>>>
>>> Hit f6 a few times and as the windows pop up, the Frames Per Second drop
>>> sharply.
>>>
>>> I want to use a HUD, but I don't want to lose noticeable amounts of Frames
>>> Per Second.
>>>
>>> I also have a mainly 2d program that I have on the back burner.  I'd really
>>> like to use CRYSTALSPACE with it because I am familiar with the library.
>>>
>>> Thank you for reading,
>>> Jim
>>>
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>>
>>
>>
>> --
>> Project Manager of Crystal Space (http://www.crystalspace3d.org)
>> and CEL (http://cel.crystalspace3d.org)
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-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649
Visit my town at http://waldir.myminicity.com/

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