Hmm, caedes has commit access to CEL. If this gives a speedup to billboards
then why didn't he commit it? In other words: what is the catch?

Greetings,

On Wed, Sep 17, 2008 at 10:19 AM, Piotr Podgórski
<[EMAIL PROTECTED]> wrote:
> Hey Jorrit,
>
> I misunderstood, sorry. Yes, that patch is only CEL related. What it
> fixes is the framedrop when using CEL billboards - I just didn't
> notice Jim's problem was in plain CS. Next time I'll make sure to wake
> up before posting something on the net ;D. Again, sorry for the
> confusion guys.
>
> Greets
>
> 2008/9/17 Jorrit Tyberghein <[EMAIL PROTECTED]>:
>> Piotr, in Jim's first mail he told us he copied code from walktest to
>> draw the pixmaps.
>> So I don't think he is using CEL. Also I fail to see the relevance of
>> that patch? What
>> does your patch fix?
>>
>> Greetings,
>>
>> On Wed, Sep 17, 2008 at 9:23 AM, Piotr Podgórski
>> <[EMAIL PROTECTED]> wrote:
>>> Hi there,
>>>
>>> Jim, are you using CS/CEL 1.4? If so, probably you have the same
>>> problem that I had. Caedes wrote a patch to fix that, but I think the
>>> changes from it were only commit to trunk and not 1.4. I append the
>>> patch to this mail. Hope it helps.
>>>
>>> Cheers
>>>
>>> 2008/9/17 Jorrit Tyberghein <[EMAIL PROTECTED]>:
>>>> What kind of image is it that you're drawing on the screen? Is it a
>>>> power of two?
>>>> Does it contain transparency? I think you should avoid a big single 
>>>> screen-size
>>>> image that has transparency. Better to work with smaller HUD images 
>>>> instead.
>>>>
>>>>
>>>> Greetings,
>>>>
>>>> On Wed, Sep 17, 2008 at 6:33 AM, Jim Sager <[EMAIL PROTECTED]> wrote:
>>>>> I copy/pasted the code from Walktest to show pixmaps. If I draw on the
>>>>> entire screen every frame, it slows things down horribly.
>>>>>
>>>>> If you want an example, try:
>>>>> http://rapidshare.com/files/145329460/xyzim.zip.html
>>>>>
>>>>> Hit f6 a few times and as the windows pop up, the Frames Per Second drop
>>>>> sharply.
>>>>>
>>>>> I want to use a HUD, but I don't want to lose noticeable amounts of Frames
>>>>> Per Second.
>>>>>
>>>>> I also have a mainly 2d program that I have on the back burner.  I'd 
>>>>> really
>>>>> like to use CRYSTALSPACE with it because I am familiar with the library.
>>>>>
>>>>> Thank you for reading,
>>>>> Jim
>>>>>
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>>>>
>>>>
>>>>
>>>> --
>>>> Project Manager of Crystal Space (http://www.crystalspace3d.org)
>>>> and CEL (http://cel.crystalspace3d.org)
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>>
>>
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>> Project Manager of Crystal Space (http://www.crystalspace3d.org)
>> and CEL (http://cel.crystalspace3d.org)
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and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
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