Hey Jorrit,

I misunderstood, sorry. Yes, that patch is only CEL related. What it
fixes is the framedrop when using CEL billboards - I just didn't
notice Jim's problem was in plain CS. Next time I'll make sure to wake
up before posting something on the net ;D. Again, sorry for the
confusion guys.

Greets

2008/9/17 Jorrit Tyberghein <[EMAIL PROTECTED]>:
> Piotr, in Jim's first mail he told us he copied code from walktest to
> draw the pixmaps.
> So I don't think he is using CEL. Also I fail to see the relevance of
> that patch? What
> does your patch fix?
>
> Greetings,
>
> On Wed, Sep 17, 2008 at 9:23 AM, Piotr Podgórski
> <[EMAIL PROTECTED]> wrote:
>> Hi there,
>>
>> Jim, are you using CS/CEL 1.4? If so, probably you have the same
>> problem that I had. Caedes wrote a patch to fix that, but I think the
>> changes from it were only commit to trunk and not 1.4. I append the
>> patch to this mail. Hope it helps.
>>
>> Cheers
>>
>> 2008/9/17 Jorrit Tyberghein <[EMAIL PROTECTED]>:
>>> What kind of image is it that you're drawing on the screen? Is it a
>>> power of two?
>>> Does it contain transparency? I think you should avoid a big single 
>>> screen-size
>>> image that has transparency. Better to work with smaller HUD images instead.
>>>
>>>
>>> Greetings,
>>>
>>> On Wed, Sep 17, 2008 at 6:33 AM, Jim Sager <[EMAIL PROTECTED]> wrote:
>>>> I copy/pasted the code from Walktest to show pixmaps. If I draw on the
>>>> entire screen every frame, it slows things down horribly.
>>>>
>>>> If you want an example, try:
>>>> http://rapidshare.com/files/145329460/xyzim.zip.html
>>>>
>>>> Hit f6 a few times and as the windows pop up, the Frames Per Second drop
>>>> sharply.
>>>>
>>>> I want to use a HUD, but I don't want to lose noticeable amounts of Frames
>>>> Per Second.
>>>>
>>>> I also have a mainly 2d program that I have on the back burner.  I'd really
>>>> like to use CRYSTALSPACE with it because I am familiar with the library.
>>>>
>>>> Thank you for reading,
>>>> Jim
>>>>
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>>>
>>>
>>>
>>> --
>>> Project Manager of Crystal Space (http://www.crystalspace3d.org)
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>
>
>
> --
> Project Manager of Crystal Space (http://www.crystalspace3d.org)
> and CEL (http://cel.crystalspace3d.org)
> Support Crystal Space. Donate at
> https://sourceforge.net/donate/index.php?group_id=649
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>
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