Hi Iam just new to Crystal Space and a little bit confused about the 
hole CS/CEL/apricot/blender stuff. For me it seems that the apricot 
project makes heavy usage of blenders game engine. But how to glue 
things together? AFAIK CS cannot load blend files, but apricot defines 
its game logic with blenders game engine. So I ask myself, how they did it?

I have learned that CEL brings an entity layer to CS so that the game 
designer can define entities with a specific behavior. Is the behavior 
layer used in apricot?

Daniel


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