Hi Iam just new to Crystal Space and a little bit confused about the hole CS/CEL/apricot/blender stuff. For me it seems that the apricot project makes heavy usage of blenders game engine. But how to glue things together? AFAIK CS cannot load blend files, but apricot defines its game logic with blenders game engine. So I ask myself, how they did it?
I have learned that CEL brings an entity layer to CS so that the game designer can define entities with a specific behavior. Is the behavior layer used in apricot? Daniel ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
