As I understood it, they actually made two versions of apricot. One with
the blender game engine, and one with the CS engine. The blender2cs plugin
exports all of the blender assets as cs assets. You get .xml files instead
of .blend files.
On Tue, Oct 28, 2008 at 2:31 PM, Daniel Esser <[EMAIL PROTECTED]> wrote:
> Hi Iam just new to Crystal Space and a little bit confused about the
> hole CS/CEL/apricot/blender stuff. For me it seems that the apricot
> project makes heavy usage of blenders game engine. But how to glue
> things together? AFAIK CS cannot load blend files, but apricot defines
> its game logic with blenders game engine. So I ask myself, how they did it?
>
> I have learned that CEL brings an entity layer to CS so that the game
> designer can define entities with a specific behavior. Is the behavior
> layer used in apricot?
>
> Daniel
>
>
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