On Tue, Oct 28, 2008 at 8:31 PM, Daniel Esser <[EMAIL PROTECTED]> wrote:
> Hi Iam just new to Crystal Space and a little bit confused about the
> hole CS/CEL/apricot/blender stuff. For me it seems that the apricot
> project makes heavy usage of blenders game engine. But how to glue
> things together? AFAIK CS cannot load blend files, but apricot defines
> its game logic with blenders game engine. So I ask myself, how they did it?

The CS and Blender Game Engine versions of Apricot are essentially two
unrelated games. The only relation is the fact that the artwork for both
is made with Blender and that it fits in the same story/setting.

So for the CS version of Apricot the blender game engine logic is not used
but instead CEL logic is used through blender2crystal.

>
> I have learned that CEL brings an entity layer to CS so that the game
> designer can define entities with a specific behavior. Is the behavior
> layer used in apricot?

Yes, but in the CS version only.

Greetings,
>
> Daniel
>
>
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