First thanks for the fast answers! The point is i've allready written a UI API for Blender/Python that i convert to c++/opengl at the moment. All the drawing stuff uses OpenGL so i don't want to change this (i'm currently looking through the sources of the csGLGraphics2D and 3D classes (there are normal opengl commands). I just want to draw my UI on top of the stuff rendered with CS, and i'll only support opengl for my game so i can do some of the rendering myself.
The config question: i want to create an independent cs application that does not need the CS main dir, and i don't want to copy all configs and all shaders to get it work - i will just provide what's needed. So it would help me if i see the list of the loaded config domains for my cs projects! I'm also implementing a 3d file format viewer with cs (support for .blend, cs, 3ds, md2, + new formats can be added with python), but i find less detailed information on the exect main loop flow of CS (when is csevFrame called, where can i do some 2d graphic output (do i need another callback like Frame() ?). A list with the event flow would help also - i have not found detailed info on this topics. best regards, Steven Truppe ------------------------------------------------------------------------------ This SF.net email is sponsored by: High Quality Requirements in a Collaborative Environment. Download a free trial of Rational Requirements Composer Now! http://p.sf.net/sfu/www-ibm-com _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
