First thanks for the fast answers!

The point is i've allready written a UI API for Blender/Python that i 
convert to c++/opengl at the moment. All the drawing stuff uses OpenGL 
so i don't want to change this (i'm currently looking through the 
sources of the csGLGraphics2D and 3D classes (there are normal opengl 
commands). I just want to draw my UI on top of the stuff rendered with 
CS, and i'll only support opengl for my game so i can do some of the 
rendering myself.

The config question: i want to create an independent cs application that 
does not need the CS main dir, and i don't want to copy all configs and 
all shaders to get it work - i will just provide what's needed. So it 
would help me if i see the list of the loaded config domains for my cs 
projects!


I'm also implementing a 3d file format viewer with cs (support for 
.blend, cs, 3ds, md2, + new formats can be added with python), but i 
find less detailed information on the exect main loop flow of CS (when 
is csevFrame called, where can i do some 2d graphic output (do i need 
another callback like Frame() ?). A list with the event flow would help 
also - i have not found detailed info on this topics.



best regards,
Steven Truppe

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