Well that's fine for me of course. But I'm a novice in this area
really. So if someone is willing
to help me get a working animesh model then I don't really care how
the animations
came into existance :-)  As long as I don't have to do it myself.

I would like to concentrate on the coding needed to get the animation
and movement
smooth. I have been looking a bit at the more recent property classes
that have been
added to CEL by genjix (Amir) and it appears that (while not entirely
perfect) they will
probably make my life easier. So I probably just need to tie things together and
refine things here and there.

Greetings,

On Wed, Aug 19, 2009 at 2:21 PM, Christian Van
Brussel<[email protected]> wrote:
> An other way to get many of the animations needed is to import them from
> motion capture data.
>
> On the following web sites, we can find many mocap files for walk, run,
> jump, swim, idle, etc:
> http://mocap.cs.cmu.edu/search.php?subjectnumber=%&motion=%
> http://www.animazoo.com/Free_downloads.aspx
>
>
>
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-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
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Personal page: http://users.telenet.be/jorritTyberghein/

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