On 04.02.2010 18:36, Denis Washington wrote: > A few days ago, I played with the idea of starting a project to create a > game authoring tool on top of CS+CEL (kind of like Unity3D, but > open-source), and the Crystal Space publicity issue caught my attention > once again. So I thought: why not propose to help them out? And so here > I am - I would be glad to help you getting (and keeping) the website and > documentation up to date (and maybe - maybe - doing some coding). I have > to admit that I don't know very much about Crystal Space (essentially > what's in the - how up-to-date? - manual, and then a small bit more), > but I am very willing to learn, and for my own little project alone it > is in my very interest to make the way CS presents itself to the game > developer community as awesome as possible! > > I would love to become part of your community. How about it?
Of course, we always welcome help! One reason for the 'stagnation' is that we are (compared to other projects) not that many people, and we basically like to write code more than documentation ¬.¬ ... Well, to actually contribute something, there's a bit of stuff required: - Web site editing (Main page/trac wiki): you need a website account. Once you have it, you should be able to edit most pages (it's a wiki, after all). Some pages are protected due their importance and/or previous vandalism (eg the front page), you need some special permissions to edit them: to get them, ask someone with Wiki admin status (such as me, Jorrit, Mårten/thebolt, andres, Eric Sunshine). - Manual/Code documentation: the sources for these are actually in the source code repository (the manual is generated from texinfo sources, the code documentation is generated from special comments in the headers etc. themselves). To edit these, you need (a) an account on SourceForge.net (b) write access to the source code repository, which can be given by someone with SF project admin status (me, Jorrit, Mårten/thebolt, Eric Sunshine) - we need your SF.net username for that tho. -f.r.
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