Additional recent discussion of project shortcomings can be found here: 
http://old.nabble.com/Release-cycle-to26085051.html

We welcome contributions. If you (generally speaking) have ideas which 
you would like to implement (website, documentation, release strategies, 
bug fixes, automation, general improvements) please let us know what we 
can do to help make those ideas reality. As Frank (res) noted, it's 
pretty simple to attain necessary permissions for such changes: just ask 
for the permission you require.

It would be great to see people take the reins and improve the project 
in (at least) the following areas:

- A more regular release schedule: every few months rather than every 
few years. Improve release automation.

- Improve bug/problem report responses. Many bug reports are never 
addressed.

- Improve documentation (website, user manual, API).

- Resolve compilation/build diagnostics. Compilation warnings make the 
project look sloppy, especially in a "stable" branch.

- Unification and cleanup of the website and related resources.

- Publicity/exposure.

Although some of the project administrators and long-term developers may 
no longer have sufficient time to devote to the project, that does not 
mean that we no longer care about the project. On the contrary, we would 
be very happy to have people step up and adopt significant roles to move 
the project forward.

-- ES


On 2/5/2010 9:33 AM, res wrote:
> On 04.02.2010 18:36, Denis Washington wrote:
>> A few days ago, I played with the idea of starting a project to create a
>> game authoring tool on top of CS+CEL (kind of like Unity3D, but
>> open-source), and the Crystal Space publicity issue caught my attention
>> once again. So I thought: why not propose to help them out? And so here
>> I am - I would be glad to help you getting (and keeping) the website and
>> documentation up to date (and maybe - maybe - doing some coding). I have
>> to admit that I don't know very much about Crystal Space (essentially
>> what's in the - how up-to-date? - manual, and then a small bit more),
>> but I am very willing to learn, and for my own little project alone it
>> is in my very interest to make the way CS presents itself to the game
>> developer community as awesome as possible!
>>
>> I would love to become part of your community. How about it?
>
> Of course, we always welcome help! One reason for the 'stagnation' is
> that we are (compared to other projects) not that many people, and we
> basically like to write code more than documentation ¬.¬ ...
>
> Well, to actually contribute something, there's a bit of stuff required:
> - Web site editing (Main page/trac wiki): you need a website account.
> Once you have it, you should be able to edit most pages (it's a wiki,
> after all). Some pages are protected due their importance and/or
> previous vandalism (eg the front page), you need some special
> permissions to edit them: to get them, ask someone with Wiki admin
> status (such as me, Jorrit, Mårten/thebolt, andres, Eric Sunshine).
> - Manual/Code documentation: the sources for these are actually in the
> source code repository (the manual is generated from texinfo sources,
> the code documentation is generated from special comments in the headers
> etc. themselves). To edit these, you need (a) an account on
> SourceForge.net (b) write access to the source code repository, which
> can be given by someone with SF project admin status (me, Jorrit,
> Mårten/thebolt, Eric Sunshine) - we need your SF.net username for that tho.
>
> -f.r.
>
>
>
>
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