Best would be to create a ticket with the CS issue tracker 
(http://trac.crystalspace3d.org/trac/CS) for each distinct problem you 
encounter. Note also that a couple Snow Leopard problems have been fixed 
within the last few days:

http://trac.crystalspace3d.org/trac/CS/ticket/810
http://trac.crystalspace3d.org/trac/CS/ticket/811

-- ES


On 4/8/2010 3:26 AM, Matthew Lagoe wrote:
> Just wondering if you were able to make it work, on another note sounds
> like a great idea. Im having issues atm getting OSX to build :)
>
> On Sat, Apr 3, 2010 at 6:20 PM, Eric Sunshine <[email protected]
> <mailto:[email protected]>> wrote:
>
>     On 4/2/2010 6:28 PM, Eric Sunshine wrote:
>      > The primary reasons I chose ultimately to have universal binary
>     enabled
>      > by default when implementing the support were: (1) it side-steps the
>      > problem of developers having to be told explicitly how to build their
>      > projects to support multiple architectures, and (2) it forces
>     developers
>      > at least to be aware of the issue, requiring them to take some
>     action:
>      > either disabling universal binary or setting up their development
>      > environment properly to support it.
>
>     Another important consideration for having universal binary enabled by
>     default is that most people (other than CS developers) will merely build
>     and install CS once. This installation will be usable when 3rd-party CS
>     clients are under development and thus probably being built using just
>     the default architecture, as well as when building for deployment as a
>     universal binary.
>
>     -- ES
>
>     
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