I did make it work. In addition to the fixes below, I had to change
-isysroot in configure from 10.4u to 10.5, remove -bundle from a few lines
in configure and mk/jam/macosx.jam, and configure it with
--disable-universal-binary and --disable-relay-tool.
Eduardo
On Thu, Apr 8, 2010 at 2:09 AM, Eric Sunshine <[email protected]>wrote:
> Best would be to create a ticket with the CS issue tracker
> (http://trac.crystalspace3d.org/trac/CS) for each distinct problem you
> encounter. Note also that a couple Snow Leopard problems have been fixed
> within the last few days:
>
> http://trac.crystalspace3d.org/trac/CS/ticket/810
> http://trac.crystalspace3d.org/trac/CS/ticket/811
>
> -- ES
>
>
> On 4/8/2010 3:26 AM, Matthew Lagoe wrote:
> > Just wondering if you were able to make it work, on another note sounds
> > like a great idea. Im having issues atm getting OSX to build :)
> >
> > On Sat, Apr 3, 2010 at 6:20 PM, Eric Sunshine <[email protected]
> > <mailto:[email protected]>> wrote:
> >
> > On 4/2/2010 6:28 PM, Eric Sunshine wrote:
> > > The primary reasons I chose ultimately to have universal binary
> > enabled
> > > by default when implementing the support were: (1) it side-steps
> the
> > > problem of developers having to be told explicitly how to build
> their
> > > projects to support multiple architectures, and (2) it forces
> > developers
> > > at least to be aware of the issue, requiring them to take some
> > action:
> > > either disabling universal binary or setting up their development
> > > environment properly to support it.
> >
> > Another important consideration for having universal binary enabled
> by
> > default is that most people (other than CS developers) will merely
> build
> > and install CS once. This installation will be usable when 3rd-party
> CS
> > clients are under development and thus probably being built using
> just
> > the default architecture, as well as when building for deployment as
> a
> > universal binary.
> >
> > -- ES
> >
> >
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