Well to a certain extent i agree with Scott, in diffused texture ther is no
way to figure out that whether it is the surface with high reflectivity and
a dark color or a surface with lighter color but low reflectivity.
@Christian : Well I probably want to do something like that only, If i can
get the specularity and diffussability (i hope such a term exists), it would
be much easier to decide about whether to reflect the photon or not, and in
what direction to reflect it.
Regards,
Mohit Taneja
On Fri, Jun 18, 2010 at 11:19 PM, Scott Johnson <[email protected]> wrote:
> Well, but I'm not sure this will work. In RGB color space, there are
> several RGB component combinations that can result in the same visible
> color.
>
>
> -----Original Message-----
> From: Eduardo Poyart <[email protected]>
> Date: Fri, 18 Jun 2010 10:33:30
> To: CS developers and users list<[email protected]>
> Subject: Re: [CsMain] Reflectivity of a surface
>
>
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