If by reflectivity you mean diffuse reflectivity, there's no such thing as
dark color with high reflectivity, or the opposite. The percentage of
photons diffusely reflected *is* the value of the diffuse texture.

But it seems you want diffuse and specularity together, or a BRDF. I don't
know how much information you have on the model for that.

On Fri, Jun 18, 2010 at 11:04 AM, Mohit Taneja <[email protected]> wrote:

> Well to a certain extent i agree with Scott, in diffused texture ther is no
> way to figure out that whether it is the surface with high reflectivity and
> a dark color or a surface with lighter color but low reflectivity.
>
> @Christian : Well I probably want to do something like that only, If i can
> get the specularity and diffussability (i hope such a term exists), it would
> be much easier to decide about whether to reflect the photon or not, and in
> what direction to reflect it.
>
>
> Regards,
> Mohit Taneja
>
>
>
> On Fri, Jun 18, 2010 at 11:19 PM, Scott Johnson <[email protected]> wrote:
>
>> Well, but I'm not sure this will work.  In RGB color space, there are
>> several RGB component combinations that can result in the same visible
>> color.
>>
>>
>> -----Original Message-----
>> From: Eduardo Poyart <[email protected]>
>> Date: Fri, 18 Jun 2010 10:33:30
>> To: CS developers and users list<[email protected]>
>> Subject: Re: [CsMain] Reflectivity of a surface
>>
>>
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