On 03/28/2011 06:54 PM, res wrote:
> IIRC you could specify different paths to world on deferreddemo's
> command line; check it's command line help.

Actually I just hadn't CEGUI installed so the deferreddemo wasn't compiled, my 
bad.

> For some general information on how CS shaders are made up:
> http://www.crystalspace3d.org/docs/YoFrankieTutorials/crystal_space_development/shaders_intro/shaders_intro.html
> - that also includes some sample XML.
> And by seeing the “old” syntax you may already be able to guess how a
> syntax for the “unified” system would look.

OK I got a better overview now. The "unified" syntax wouldn't be very different 
I guess, it should force both the VP and the FP to be of the same language for 
example.

I take a look into your source code. It is quite big so I'm still lost but I've 
spotted the GLShaderCg::csShaderGLCGFP/VP classes. Would an "unification" 
involves to kinda merge them so that we will no longer be able to do an 
Activate() that only acts on the active FP or VP?

I forgot to mention it but I'm on your IRC channel as "yno".

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