On 03/28/2011 06:54 PM, res wrote: > IIRC you could specify different paths to world on deferreddemo's > command line; check it's command line help.
Actually I just hadn't CEGUI installed so the deferreddemo wasn't compiled, my bad. > For some general information on how CS shaders are made up: > http://www.crystalspace3d.org/docs/YoFrankieTutorials/crystal_space_development/shaders_intro/shaders_intro.html > - that also includes some sample XML. > And by seeing the “old” syntax you may already be able to guess how a > syntax for the “unified” system would look. OK I got a better overview now. The "unified" syntax wouldn't be very different I guess, it should force both the VP and the FP to be of the same language for example. I take a look into your source code. It is quite big so I'm still lost but I've spotted the GLShaderCg::csShaderGLCGFP/VP classes. Would an "unification" involves to kinda merge them so that we will no longer be able to do an Activate() that only acts on the active FP or VP? I forgot to mention it but I'm on your IRC channel as "yno". ------------------------------------------------------------------------------ Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
