On 03/28/2011 09:46 AM, Antony Martin wrote:
> That's what I guess too, so I'm wondering what kind of magic does Cg to avoid
> that (or what kind of feature OpenGL lacks).

I just (re)discovered the feature that OpenGL lacks (it was just on the home 
page of my website):

http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt

But it has only been included since the version 4.1.

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