Would it be possible to pull Makehuman into CS, as you are discussing,
and then make the animations/morphs in Blender and just export the
animation data from Blender and apply it to Makehuman already in CS.
That way there is no need to export all of Makehuman every time.
On Oct 18, 2011, at 3:51 PM, Matthew Lagoe wrote:
Makehuman is great however I would say its better to get it into
blender and from blender into ares, you dont really want to make a
full on animation program prolly :)
On Tue, Oct 18, 2011 at 7:09 AM, Jorrit Tyberghein <[email protected]
> wrote:
Hi, I'm looking for developers who want to help us integrate
MakeHuman (http://www.makehuman.org/)
with Crystal Space. A very short description of this task was made
by Christian and can be found here:
http://code.google.com/p/ares/wiki/AresTaskMakeHuman
Feel free to ask more details here in this thread if you are
interested in this. MakeHuman is a very
nice way to create human models with lots of features for making
customizable models. In Ares we
plan to use this for the NPCs.
Greetings,
--
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649
Personal page: http://users.telenet.be/jorritTyberghein/
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