> The animation retargeting tools mentioned below, would be able to map > the mesh, animation and skeleton when the artist makes changes? > > I would love to be able to "morph" the bones of the skeleton, such > that you could make a tall man and a short man with the same skeleton > that could use all the same animations.
There is already some animation retargeting tools in CS (the iSkeletonRetargetNode animation node), but it won't currently work at all with skeletons that are very different. For that it would need some more advanced tools, which can be made eg by leveraging on the Inverse Kinematics animation nodes. The most realistic scenario would probably be to use a set of various animations (eg 3 different walk for a big, a tall, and a normal guy), then blend between them depending on the actual skeleton. ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2d-oct _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
