> The animation retargeting tools mentioned below, would be able to map
> the mesh, animation and skeleton when the artist makes changes?
>
> I would love to be able to "morph" the bones of the skeleton, such
> that you could make a tall man and a short man with the same skeleton
> that could use all the same animations.

There is already some animation retargeting tools in CS (the
iSkeletonRetargetNode animation node), but it won't currently work at all
with skeletons that are very different.

For that it would need some more advanced tools, which can be made eg by
leveraging on the Inverse Kinematics animation nodes. The most realistic
scenario would probably be to use a set of various animations (eg 3
different walk for a big, a tall, and a normal guy), then blend between
them depending on the actual skeleton.



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