Hello Crystalspace team, For a game, I need to display an overlay texture above everything else on the screen, with variable opacity. I found the function csfxFadeTo() in walktest (F6 command). I wanted to try it in a minimal code example, so took the Simple1 tuto. It works well, the texture is actually displayed, but unlike in walktest :
- this csfxFadeTo() texture is on the background (I mean behind all meshes) instead of the foreground. Any idea on how to set it above any mesh? Or maybe some advice about another way for such overlay feature? I just added the csfxFadeTo() call and some minimal code to get a iTextureHandler for the parameter. The texture is well dispayed, apart from this z-order problem. - CS v1.4.0, Visual c++ 2008, Windows 7 Thanks in advance ! - Christophe ------------------------------------------------------------------------------ Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
