Hello Crystalspace team,
For a game, I need to display an overlay texture above everything else 
on the screen, with variable opacity. I found the function csfxFadeTo() 
in walktest (F6 command). I wanted to try it in a minimal code example, 
so took the Simple1 tuto. It works well, the texture is actually 
displayed, but unlike in walktest :

- this csfxFadeTo() texture is on the background (I mean behind all 
meshes) instead of the foreground. Any idea on how to set it above any 
mesh? Or maybe some advice about another way for such overlay feature?

I just added the csfxFadeTo() call and some minimal code to get a 
iTextureHandler for the parameter. The texture is well dispayed, apart 
from this z-order problem. - CS v1.4.0, Visual c++ 2008, Windows 7

Thanks in advance !
-
Christophe


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