I'm guessing you are drawing the texture at the wrong time. But without
seeing
source code it is hard to judge.
Greetings,
On Wed, Apr 18, 2012 at 10:01 AM, Christophe ILLY <[email protected]
> wrote:
> Hello Crystalspace team,
> For a game, I need to display an overlay texture above everything else
> on the screen, with variable opacity. I found the function csfxFadeTo()
> in walktest (F6 command). I wanted to try it in a minimal code example,
> so took the Simple1 tuto. It works well, the texture is actually
> displayed, but unlike in walktest :
>
> - this csfxFadeTo() texture is on the background (I mean behind all
> meshes) instead of the foreground. Any idea on how to set it above any
> mesh? Or maybe some advice about another way for such overlay feature?
>
> I just added the csfxFadeTo() call and some minimal code to get a
> iTextureHandler for the parameter. The texture is well dispayed, apart
> from this z-order problem. - CS v1.4.0, Visual c++ 2008, Windows 7
>
> Thanks in advance !
> -
> Christophe
>
>
>
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