> Hello Crystalspace team,
> For a game, I need to display an overlay texture above everything else 
> on the screen, with variable opacity. I found the function csfxFadeTo() 
> in walktest (F6 command). I wanted to try it in a minimal code example, 
> so took the Simple1 tuto. It works well, the texture is actually 
> displayed, but unlike in walktest :
> 
> - this csfxFadeTo() texture is on the background (I mean behind all 
> meshes) instead of the foreground. Any idea on how to set it above any 
> mesh? Or maybe some advice about another way for such overlay feature?

When do you call the csfx function?
It almost sounds like you're drawing it _before_ the 3D scene.
The drawing by the csfx function itself has depth buffer interaction disabled, 
so “3D scene drawn after” is right now the best explanation I can think of.

-f.r.
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