@Michael: Sadly I do not have the source files for the player models, else I'd do it myself. Decompiling would break a whole lot of things.
-Jake Breen On Sun, Feb 10, 2013 at 11:13 AM, Al Jackson <[email protected]> wrote: > I agree, it's needed. If only for ctf. > > > On Sun, Feb 10, 2013 at 1:50 AM, Michael Mayea <[email protected]>wrote: > >> Super crazy idea, but if you changed the up axis from Z to Y when you >> exported, maybe if you used the c4 it would no longer be upside down. >> >> >> On Sun, Feb 10, 2013 at 12:59 AM, Jake Breen <[email protected]> wrote: >> >>> Howdy all, >>> >>> Can you guys over at Valve (I know you read this!) either add an >>> attachment at the back of the playermodels (Facing up, like the grenade >>> attachments) or release the playermodel source files? I'm using the grenade >>> slot as a placeholder right now, and while it looks alright, it clips >>> through the first person view. >>> >>> Or if there's a way to temporary create an attachment...that would be >>> very helpful (Although very tedious.) >>> >>> Screenshots: >>> http://steamcommunity.com/sharedfiles/filedetails/?id=126199731 >>> http://steamcommunity.com/sharedfiles/filedetails/?id=126199708 >>> >>> (Also I would just use the c4 and defusal kit attachment, but the c4 >>> isn't facing up..so flag pole sticking of their back. Yuck.) >>> >>> Thanks, >>> >>> Jake Breen >>> >>> _______________________________________________ >>> Csgo_sdk mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >>> >>> >> >> _______________________________________________ >> Csgo_sdk mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >> >> > > _______________________________________________ > Csgo_sdk mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > >
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