I meant the flag model, compile one upside down and then attach it to the
bomb spot.


On Mon, Feb 11, 2013 at 12:53 AM, Jake Breen <[email protected]> wrote:

> @Michael: Sadly I do not have the source files for the player models, else
> I'd do it myself. Decompiling would break a whole lot of things.
>
> -Jake Breen
>
>
>
> On Sun, Feb 10, 2013 at 11:13 AM, Al Jackson <[email protected]> wrote:
>
>> I agree, it's needed. If only for ctf.
>>
>>
>> On Sun, Feb 10, 2013 at 1:50 AM, Michael Mayea <[email protected]>wrote:
>>
>>> Super crazy idea, but if you changed the up axis from Z to Y when you
>>> exported, maybe if you used the c4 it would no longer be upside down.
>>>
>>>
>>> On Sun, Feb 10, 2013 at 12:59 AM, Jake Breen <[email protected]>wrote:
>>>
>>>> Howdy all,
>>>>
>>>> Can you guys over at Valve (I know you read this!) either add an
>>>> attachment at the back of the playermodels (Facing up, like the grenade
>>>> attachments) or release the playermodel source files? I'm using the grenade
>>>> slot as a placeholder right now, and while it looks alright, it clips
>>>> through the first person view.
>>>>
>>>> Or if there's a way to temporary create an attachment...that would be
>>>> very helpful (Although very tedious.)
>>>>
>>>> Screenshots:
>>>> http://steamcommunity.com/sharedfiles/filedetails/?id=126199731
>>>> http://steamcommunity.com/sharedfiles/filedetails/?id=126199708
>>>>
>>>> (Also I would just use the c4 and defusal kit attachment, but the c4
>>>> isn't facing up..so flag pole sticking of their back. Yuck.)
>>>>
>>>> Thanks,
>>>>
>>>> Jake Breen
>>>>
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>>>>
>>>>
>>>
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